Game mathematician
Design reel models and features, and prove them. You will work in the solver rather than in a spreadsheet, and defend the numbers to a test house.
A small team, short feedback loops, and work that has to be right rather than merely finished. If a role fits, write to us — a short note about something you have built beats a long CV.
Design reel models and features, and prove them. You will work in the solver rather than in a spreadsheet, and defend the numbers to a test house.
Canvas and WebGL presentation for server-authoritative games. Sixty frames a second on a five-year-old Android, and animation timing that makes a win land.
Wallet integrations, round recovery, idempotency and audit trails. The unglamorous half that decides whether an operator will sign.
Symbol sets, backgrounds and win sequences. Our engines are ahead of our artwork and we know it.
Take us through supplier licensing and certification, and keep us on the right side of every market we enter.
Nothing matching? Write to jobs@dowin.games anyway. We would rather hear from the right person early than post the role six months later.
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