Jungle Master
One jungle, everybody swinging through it at once. Every three seconds the canopy decides what is within reach — sometimes five branches, sometimes one — and you take one or bank what you hold. The further the branch, the more it pays and the more likely it gives way. Real engine, demo balance.
The demo server is not responding
This page loads the game from the game server.
Start it locally with node server/index.js from the
jungle-engine folder, or change
DOWIN_DEMO_BASE in assets/site.js to point at
wherever the game is hosted.
Demo play only. The balance is fictional and cannot be cashed out. Return to player is 96.00% and is identical however you play: chance of holding times payout is exactly 1.00 for all five branches, so the branch you take changes the variance and nothing else. The house edge is taken once, at the compulsory first leap — which is why there is no system to find.
What the canopy does and does not do. It decides the shape of a run, never the return. The safe branch is in reach 85.6% of leaps, so about one in seven it simply is not there and the choice becomes bank or jump further than you wanted. The Gap appears at one leap in five, so chasing it means waiting — and every leap you wait is another branch that has to hold.
96.00% is the model. Payouts are floored to whole minor units, so
the delivered return is fractionally under it — at the 1.00 minimum stake, no worse
than 95.68%. The offer and the rot are drawn on separate streams,
so a wide canopy cannot quietly mean a safer one; section 4 of
tools/audit.js proves it against a closed form.